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		<title>Axel: 1 Version importiert</title>
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		<updated>2022-04-04T14:35:19Z</updated>

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		<author><name>Axel</name></author>
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&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====== I_UfE_Wx_install ======&lt;br /&gt;
&lt;br /&gt;
======install wxWidgets======&lt;br /&gt;
 referenz http://docs.wxwidgets.org/stable/&lt;br /&gt;
 install doco wxWidgets [[media:install.txt|install.txt]]&lt;br /&gt;
&lt;br /&gt;
======build wxWidgets on Linux======&lt;br /&gt;
 get wxGTK 2.8.7&lt;br /&gt;
 ./configure -&amp;gt; Makefiles&lt;br /&gt;
 make USE_XRC=1 MONOLITHIC=0 SHARED=1 UNICODE=1 BUILD=release USE_OPENGL=1&lt;br /&gt;
======build wxWidgets on Windows======&lt;br /&gt;
 set PATH=C:\MinGW\bin;%PATH%&lt;br /&gt;
 cd %WXWIN%\build\msw&lt;br /&gt;
 mingw32-make -f makefile.gcc clean&lt;br /&gt;
 mingw32-make -f makefile.gcc USE_XRC=1 MONOLITHIC=1 SHARED=1 UNICODE=1 BUILD=debug USE_OPENGL=1&lt;br /&gt;
 mingw32-make -f makefile.gcc USE_XRC=1 MONOLITHIC=1 SHARED=1 UNICODE=1 BUILD=release USE_OPENGL=1&lt;br /&gt;
analogicznie przechodzimy do katalogu z przykladami i taka sama(!) komenda robimy build…&lt;br /&gt;
Krotkie omowienie co jest czym:&lt;br /&gt;
 &lt;br /&gt;
=====BUILD=====&lt;br /&gt;
controls whether a debug version (BUILD=debug) or release version (BUILD=release) of wxWidgets itself is built. &lt;br /&gt;
In the vast  majority of cases you will only need a release version of wxWidgets, &lt;br /&gt;
since you won’t be interesting in debugging wxWidgets itself. &lt;br /&gt;
You can still create debug builds of your own programs that link to a release build of wxWidgets.&lt;br /&gt;
A debug build of wxWidgets creates libraries with a “d” suffix — for example, “libwxmsw28d.a”/”wxmsw28d_gcc_custom.dll”.&lt;br /&gt;
A debug build of wxWidgets creates the folder “mswd” or “mswud” in the wxWidgets library output folder.&lt;br /&gt;
A release build of wxWidgets creates libraries without the “d” suffix — for example, “libwxmsw28.a”/”wxmsw28_gcc_custom.dll”.&lt;br /&gt;
A release build of wxWidgets creates the folder “msw” or “mswu” in the wxWidgets library output folder.&lt;br /&gt;
&lt;br /&gt;
=====SHARED=====&lt;br /&gt;
controls whether a DLL (SHARED=1) or static (SHARED=0) version of wxWidgets is built. &lt;br /&gt;
With a DLL build, compile times are    faster and the executable size is smaller. &lt;br /&gt;
The total size of a single executable plus the wxWidgets DLL is greater, but multiple executables can use the same DLL.&lt;br /&gt;
A DLL build of wxWidgets creates import libraries (such as libwxmsw28.a) and DLLs (such as wxmsw28_gcc_custom.dll). &lt;br /&gt;
You must include the DLL when you distribute your program.&lt;br /&gt;
A static build of wxWidgets creates static libraries only (such as libwxmsw28.a), &lt;br /&gt;
and you do not need to distribute a wxWidgets DLL.&lt;br /&gt;
&lt;br /&gt;
=====MONOLITHIC=====&lt;br /&gt;
controls whether a single library (MONOLITHIC=1) or multiple component libraries (MONOLITHIC=0) are built. &lt;br /&gt;
With a monolithic build, project setup and development are much easier, &lt;br /&gt;
and you only have one DLL to distribute if you’re using a DLL build. &lt;br /&gt;
With a non-monolithic (multilib) build, several different libraries are built &lt;br /&gt;
and you can avoid linking with the entire wxWidgets codebase for programs that don’t need it. &lt;br /&gt;
You do have to ensure that you choose the correct component libraries.&lt;br /&gt;
A monolithic build of wxWidgets creates a single wxWidgets import library (such as libwxmsw28.a) &lt;br /&gt;
and a single DLL (such as wxmsw28_gcc_custom.dll).&lt;br /&gt;
A multilib build of wxWidgets creates multiple import libraries (libwx28_base.a, etc.) and multiple DLLs.&lt;br /&gt;
Additional static libraries are always created with any wxWidgets build (libwxexpat.a, libwxjpeg.a, etc.). &lt;br /&gt;
These libraries do not normally need to be used with DLL builds of wxWidgets, &lt;br /&gt;
but they are required when using static builds.&lt;br /&gt;
&lt;br /&gt;
=====UNICODE=====&lt;br /&gt;
controls whether wxWidgets and your program use wide-character strings with Unicode support. Most programs for Windows 2000 and later should do so. Earlier versions of Windows don’t have the necessary Unicode support. You should always use wxWidget’s _(”string”) and _T(”string”) macros to ensure that your hardcoded strings are the correct type.&lt;br /&gt;
A Unicode (UNICODE=1) build of wxWidgets creates libraries with a “u” suffix — for example, “libwxmsw28u.a”/”wxmsw28u_gcc_custom.dll”.&lt;br /&gt;
A Unicode build of wxWidgets creates the folder “mswu” or “mswud” in the wxWidgets library output folder.&lt;br /&gt;
An ANSI (UNICODE=0) build of wxWidgets creates libraries without the “u” suffix — for example, “libwxmsw28.a”/”wxmsw28_gcc_custom.dll”.&lt;br /&gt;
An ANSI build of wxWidgets creates the folder “msw” or “mswd” in the wxWidgets library output folder.&lt;br /&gt;
&lt;br /&gt;
=====Problems=====&lt;br /&gt;
**I get errors like “wx/setup.h: No such file or directory”**&lt;br /&gt;
&lt;br /&gt;
You’re missing an important compiler search path in your build options. Make sure you choose the correct wxWidgets build configuration when running the wxWidgets project wizard. If re-running the wizard isn’t an option, then open your project’s build options and add “$(#wx.lib)\gcc_dll\mswu” (assuming a monolithic Unicode DLL build) to the compiler search paths.&lt;br /&gt;
&lt;br /&gt;
**I get errors like “cannot find -lwxmsw28u”**&lt;br /&gt;
&lt;br /&gt;
You have an incorrect link library in your build options. Make sure you choose the correct wxWidgets build configuration when running the wxWidgets project wizard. If re-running the wizard isn’t an option, determine which version of the library is built and adjust the library name in your build options accordingly.\n[[category:DWImport]]\n&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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