Tux-blender-tasten

Aus SpaceOnEarth
Version vom 15. Juli 2020, 19:14 Uhr von h_>Axel
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Blender_tasten

Move Object

  • N- Num-Pad
  • S- Shift

visibility

N-/ hide other hide other objects
z show solid/wired switch between solid and wired view
A-z show solid/texture switch between solid and texured view
A-b cut rectangle show a rectangle cut of a object
A-b show rectangle zoom to a rectangle selection
t show/hide tools show/hide toolbar on the left hand side
n show/hide paras show/hide parameterbar on the right hand side
A-C-q toggle Quadview show object from 4 directions

select objects

a select all deselect all/select all
b rectangle select select all v/e/f by drawing a rectangle
c+RMB paint select touch with a circular field with RMB to select v/e/f
C-LMT lasso select paint a lasso to select a group of v/e/f
A-S-RMT select ring select a ring of v/e/f
S-N-+ expand select expand selected region
S-N-- decrease select decrease selected region

move objects

g grab obj. x,y,z move in direction of these axis
r rotate obj. x,y,z rotate around thise axis
S-TAB Einrasten Einrastfunktion aus/an

manipulate objects

TAB Edit/ObjMode Switch between Edit and Object mode
e extrude move selected parts and fill way with faces
f fill create faces or edges between selected edges or points
A-e extrude menu extrude normals/indivudal_faces/e
k knife tool knife tool produce new edges c)angle_constrain z)cut_thruw
w+b bevel make edges round in edit mode

create objects

S-d dublicate obj. create a undependent copy
C-d clone obj. if you change one clone others follows
C-e edge menue selection and manipulation menue for selected edges
p separate obj. split mesh to two obj. in Edit Mode
j join obj. joint selected obj. to one obj. in obj.mode

HoxO_Blender

Tastenkombinationen

Cursor
LMB Place 3D Cursor
Shift-S Place 3D Cursor to Orgin
Extrude
E Extrude Erweitern eines Grafikelements (ecke->kante,k->fläche,f->körper,k->separater k)
Alt-E individual/regional Extrude Erweitern mehrerer Grafikelements als einzele elemente oder zusammenhängend
Space:
Extrude_Repeat_Mesh
individual/regional Extrude Erweitern mehrerer Grafikelements als einzele elemente oder zusammenhängend
Selecting
RMB Select Item
^-RMB Add a item to Selection
Ctrl-RMB Shortest Path Selection
Ctrl-Alt-RMB Edge Ring Selection
Alt-RMB Face Loops
Ctrg-LMB Lasso Select
Ctrg-Tab-V vortex setecting mode
Ctrg-Tab-E edge setecting mode
Ctrg-Tab-F face setecting mode
A Select None/All
Ctrl-I Inverse Selection
Strg-Num+/- Expand/Shrink Selection
B Border-Select
C Circle Select
Select>Select_Random Random Select
Select>Select_Boundary_Loop Edge Boundary Selection

blender

code

object Cube loeschen

for o in bpy.data.objects: o.select=False
bpy.data.objects"Cube".select=True
bpy.ops.object.delete()